When scholars, teachers, staff, and administrators consider the effects of COVID-19 on education, they often focus on the level of engagement that students miss out on when they are not sitting next to each other during every school day. During remote instruction, many students were not just limited in their ability to travel to class, they were also restricted in their ability to get out and see the world. They were not able to take field trips, travel with their families, explore cities with their friends, or any of the other essential experiences that help formulate social and communal connections foundational to a student’s experience.
There also remained a need for students to connect with their peers and communities in ways that developed their habits and skills as digital citizens. To supplement these missed experiences and increase student engagement, Calgary leaned into Minecraft: Education Edition, to get students, educators, and the larger community engaged and connected.
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