Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games
- Somjit Nath ,
- Abdelhak Lemkhenter ,
- Pallavi Choudhury ,
- Chris Lovett ,
- Katja Hofmann ,
- Sergio Valcarcel Macua ,
- Lukas Schäfer
Published by IEEE
Research
Published by IEEE
Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations. However, these demonstrations are expensive to collect and modern game-playing is often done through streaming in which network delay and compression introduce spatiotemporally correlated visual artifacts that can cause a covariance shift at test time. To address these challenges, we propose streaming augmentations that mimic four types of artifacts commonly encountered during streaming with low-bandwidth network connection: pixelated blocks and scrubs, global blur, and ghosting. We instantiate our approach on top of predictive inverse dynamics models (PIDM), which combine future-state conditioning with an inverse dynamics policy in a learned latent space, and evaluate the impact of our augmentations across three tasks in modern 3D video games. Under stable streaming conditions, agents trained with spatiotemporal augmentations achieve up to 41% higher evaluation performance compared to agents trained without augmentations under an identical data budget. When network lag is introduced, agents trained with augmentations degrade by only 7.45% vs 49.82% of the original performance for agents trained only with the original data. These results clearly indicate that spatiotemporal augmentations tailored for the streaming setting are a simple yet powerful tool to train robust and efficient game-playing agents.
새 탭에서 열림한국마이크로소프트(유)
대표이사: 조원우
주소: (우)110-150 서울 종로구 종로1길 50 더 케이트윈타워 A동 12층
전화번호: 02-531-4500, 메일: ms-korea@microsoft.com
사업자등록번호: 120-81-05948 사업자정보확인
호스팅서비스 제공자: Microsoft Corporation
통신판매신고: 제2013-서울종로-1009호
사이버몰의 이용약관: Microsoft Store 판매 약관